Thursday, May 16, 2013

Zombie Awareness Mod for Minecraft 1.5.2/1.5.1/1.4.7



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Enables unlimited range pathfinding on entities. Adds Enhanced sight, smell and sound senses to entities, you bleed, they find you, you makes lots of noises, they find you
Summary:
Hostile monsters have been given the ability to smell blood that the player spills, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.
Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.
Full Feature List:
Optional extra senses
Scent Awareness:
  • When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
  • When the player is hurt, he spills blood onto the ground.
  • When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
  • For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.
  • Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.
Sound Awareness:
  • When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
  • Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
  • Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)
Sight Enhancement:
  • Customizable sight awareness range.
  • Option for X-Ray Sight targeting.
  • Option to have hostiles lose their target based on range and line of sight, or to never loses target.
  • Option for Omnipotent auto player targeting.
Installation:
Note: Both the client and server are 100% optional, server can run without clients having the mod (totally server side only mod), but if the client has the mod, you get to see the blood effects in smp to know if a trace was made.
Client
  • 1. Install ModLoader, you don’t actually need ModloaderMP for the client
  • 2. Extract the zip, and do what the folder says, or put the zip in the mods folder in .minecraft/mods
Server
  • 1. Install ModLoaderMP
  • 2. Extract the zip, and do what the folder says
Changelogs:
v1.85
New Features:
  • Zombies get a slight randomized speed buff (configurable)
  • Added option for surface zombie spawn delay
  • Ops can change any config ingame with /za command (restores config file setting on restart)
Bug fixes:
  • Fixed random blood showing up
  • Removed limit on max scents, random chance and max spawn time of 1 minute keeps the total amount of them down.
  • Fixed concurrent modification exceptions for good, CoroAI pathfinding uses a maintained world cache now
  • Lots of self correcting fixes added to CoroAI PFQueue for better long term dedicated server functionality
/media/img/Zombie-Awareness-Mod-for-Minecraft-1-5-2-1-5-1-1-4-7-2.png
For 1.5.2
For 1.5.1
For 1.5
For 1.4.7
For 1.4.5

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